How weapons work
Weapons attack on their own. You move, dodge, and choose what to hold.
A common weapon has three tiers. Each tier lifts the starting numbers and the ceiling. Forging spends gold along that weapon's tracks, one upgrade at a time.
Uniques arrive with their enchantments already fixed. A run starts with the Short Sword.
Purrcemaker maul. The swing reaches everyone nearby, shoves them, and stuns them.
Base to max
- Damage
- 34 → 58
- Cooldown
- 1.35s → 1.00s
- Range
- 120 → 150
- Crit chance
- 5%
- Crit damage
- 1.50x
- Cleave
- All around
- Knockback
- 420 → 580
- Stun
- 0.35 → 0.5
Tiers
T3
Damage 34 → 58
Cooldown 1.35s → 1.00s
Range 120 → 150
Cleave All around
Knockback 420 → 580
Stun 0.35 → 0.5
Forge tracks
- +Damage 10 upgrades
- Attack Speed 10 upgrades
- +Range 6 upgrades
- +Knockback 6 upgrades
- +Stun 6 upgrades