Pinduca
I calculated this outcome seventeen moves ago.
Action RPG roguelike
Roguelike runs, RPG progression, harder challenges. Move through the swarm while your cat fights. Grind unique gear, defeat dozens of enemies, and let personality choices set your playstyle.
Dozens of builds live in three cats. Choose who you raise, then the personality they grow into. The fight shifts until it fits the way you like to play. New ground. A different hero every time you step back in.
I calculated this outcome seventeen moves ago.
I didn't want to fight. But since we're here...
Blink and you'll miss me. Actually, don't blink - you'll miss me anyway.
Six scenarios
6 maps
Three difficulties
Normal, Nightmare, and Hell. The prey changes with the ground, and a boss closes the scenario.
Uniques
More than 60 weapons and armor pieces, from common finds to uniques and sets. Six show up between waves. Buy the one that changes the cat.
On Steam
A run ends. The cat you raised does not. Level, traits, and equipped gear come back with you, and the next ground starts from there.
One cat. Twenty waves. A shop between them. You are raising a hero that is still yours when the run ends.
Each scenario is twenty waves. Between waves the hub opens: chests, a trait if you leveled, then the shop. The last waves belong to the bosses.
You start with a short sword. You move, and whatever gets close is hit. Standing still is how a run ends.
Dying is not a reset. Your cat keeps level, attribute stars, traits, and the gear that was equipped. Gold and whatever was in the backpack are lost.
The next run starts on the cat you already built.
After each wave the fight stops. You spend gold before the next wave starts.
The shop shows six cards: weapons and armor, drawn from more than 60 pieces across common, unique, and set. You can buy, reroll the row, sell something from the backpack, or skip and start the next wave.
A buy that does not fit a free slot goes to the stash. Equipped gear is the gear that survives the run.
Prices climb as your cat levels. Charisma makes the hub cheaper and helps you find more gold.
Selling a backpack item returns part of the gold you put into it.
An action RPG roguelike. You build a cat that keeps its level, traits, and equipped gear after death, then take that cat into the next ground.
6 maps, twenty waves each, on PC. The monsters change from wave to wave.
On Steam, when the store page opens. The Coming soon control on this page will become the wishlist link.
Level, attribute stars, traits, and equipped items. Gold and backpack items are lost.